Member
Join Date: Oct 2013
Posts: 50
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#11 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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I wasn't sure what Statblocks were until I found this thread. Now I know what it is and that it's something I don't need for my game.
A suggestion I have for small stats if you don't want an external document is to create them in Mechanic Reference then link to them. |
#12 |
Senior Member
Join Date: Apr 2008
Posts: 345
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I use them for fully fleshed out encounters in systems that aren't supported by Hero Lab.
For example, I sometimes run a Custom Hunter game (think Supernatrual TV show) using the White Wolf nWoD rules. Hero Lab has nWoD for Mortals, Vampires, and Changelings, but nothing beyond that. I make custom creatures for each "episode", based on the TV show, Urban Legend, Lore, nWoD creatures, oWoD creatures, etc... Hero Lab might work great for my RotRL campaign, but I need statblocks for everything else. To keep things clean, I use statblocks, it's not in my face, unless I need it. a quick word file template does WONDERS for this, and while a simple text block would work (and which I use for easy npcs) the BBEG generally won't format nicely in a text block (not without weird line breaks happening from one resolution to another). Just my 2 cents. |
#13 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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I have just started a Dark Heresy campaign using RW and the stablock page is essential to avoid bogging down the main data with stats.
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#14 |
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