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Junior Member
Join Date: Dec 2018
Posts: 4
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It's possible I'm missing something obvious, but I haven't been able to find a way to actually reflect a junksword or junkarmor as created by the technomancer spells of the same name. Solarians have a helper ability to toggle the relevant weapon on the play tab, but I don't see similar for technomancers, nor do I see junkswords or junk armor in item lists that I could add/remove as a kludge--and that still wouldn't account for the option of upgrading light to heavy armor that junk armor provides.
Am I missing tools? If not, how have others handled working around this? I also can't find scrap as an item to add, which I'd imagine a savvy technomancer would keep on hand in case things go bad... |
#1 |
Junior Member
Join Date: Jan 2019
Posts: 8
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I would like to second this. Having the ability to put spell effects/buffs in general on your character is a must, and this one especially seems like a no-brainer.
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#2 |
Senior Member
Join Date: Dec 2017
Posts: 362
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We're taking another look at the issue.
Thank you both. |
#3 |
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