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Senior Member
Join Date: Oct 2011
Location: Portland
Posts: 313
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I purchased the Machinesmith class from Louis Porter Jr Design and I'm adding it in - mostly as text right now.
This thing is a beast and I'm punching myself trying to figure out the best way to make the things work. And I'm scared to death of trying to script it after i get the text entered. I've had to bite my fingers to keep from asking questions at every turn but I've managed to figure out a few things on my own that have me quite pleased. Yet it still looks so daunting. I don't know how you guys have done so much. |
#1 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Don't be shy about asking questions. These guys are incredibly helpful, and I wouldn't have accomplished nearly as much as I have in Hero Lab without them.
Not only that, but asking questions helps other people too. For every thread I've posted asking how to do this or that, there have probably been a dozen more where I found a solution simply by searching the forums and finding that someone else once had to solve the same problem that I was working on (or at least one that was close enough to give me a clue). |
#2 |
Senior Member
Join Date: Oct 2011
Location: Portland
Posts: 313
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Oh I ask plenty
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#3 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Also create a test system to play with so if you mess up anything you wont be impacting your original game system.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#4 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Yeah classes and archetypes tend to be the hardest thing to implement. They typically have so many moving parts and sometimes have unique rules that Hero Lab wasn't necessarily designed form (I am looking at you Freeport... [yes it is in testing now]).
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#5 |
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