|
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
|
As some of you may have saw, whether in our release notes or after opening Hero Lab, the Summary Panels have been redesigned.
What do you think about the redesign at first glance? How does the redesign affect your game play if you're using a computer with Hero Lab at the table? We look forward to hearing your feedback! |
#1 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
|
I updated my work copy, checked it quickly and LOVE IT!!!
I will chime in on how much better it is with my Surface 3 Pro once I get home and update it. With fewer panels and the ability to scroll I am sure it will be just what the RPG doctor ordered! The panels were the only issue I had with HL on the hi-res tablet screen, with that looking fixed, I could not be happier. As far as better at table, quicker and faster lookups, less huting and pecking for tabs as I disabled so many panels now I think I won't have too. Much cleaner look. Great work HL team! |
#2 |
Senior Member
Join Date: May 2012
Posts: 132
|
The new panels are much more useful than the old ones. I pretty much ignored the old ones, except the basics, and even that one was just so I could see if modifiers were applying when I toggled them on and off. Just by being wider and slightly more spaced out, these ones are useful enough that I won't have to change tabs just to look information up. This change is enough that I could see using Hero Lab directly in play rather than the character sheet.
|
#3 |
Junior Member
Join Date: Feb 2013
Posts: 29
|
I absolutely love it. Seems to be much easier to navigate through.
|
#4 |
Senior Member
Join Date: Apr 2010
Posts: 124
|
.
everything seems all right except for the few visual changes... white shapes in basics tab housing ability scores / hp / save = eh.
i've got interface design kung-fu. get in touch with me if interested in overhauling look-and-feel. herolabs could use a major update. |
#5 |
Senior Member
Join Date: Apr 2010
Posts: 124
|
Quote:
below is a drastic design direction, keeping many good usability considerations in existing interface layout. some usability considerations in this comp:
Last edited by tahltwo; November 4th, 2014 at 11:10 AM. |
|
#6 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
|
Very cool!!
|
#7 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
Looks quite nice, I know I'm always searching the tab for my saves and AC, and it'll be nice to see ability scores and their bonuses right there too.
|
#8 |
Senior Member
Join Date: May 2012
Posts: 132
|
I like the boxes around key stats. I don't care so much about the shapes one way or another, but they do make it easier for the eyes to go right to the HP, AC, saves, or ability scores without having to hunt for even a fraction of a second. The previous version that was just a list of text made it difficult to immediately find the particular stat I wanted.
|
#9 |
Member
Join Date: Sep 2014
Location: Toronto Ontario
Posts: 68
|
Yeah I agree, it's much cleaner now
|
#10 |
|
|