|
Senior Member
Join Date: Jan 2015
Posts: 463
|
When will PF1 HLO allow custom content, to be able to use our own data sets for our house rules? Is this on the roadmap for this product?
For example, create a unique weapon tailored to spiritual weapon. Or use ShadowChemosh's Community Pack. |
#1 |
Member
Join Date: Jun 2013
Posts: 69
|
Similarly, before I decide whether to pay to convert, what happens to a character with custom content when it gets imported into the new system? Does it just strip it all off?
|
#2 |
Senior Member
Join Date: Aug 2009
Posts: 479
|
|
#3 |
Junior Member
Join Date: Feb 2016
Posts: 14
|
Yeah, I'm afraid I will not use HLO for my PF1 character as it requires custom files. Too bad!
|
#4 |
Junior Member
Join Date: Jul 2011
Posts: 29
|
My group plays a Dragonlance game, and makes extensive use of custom user content as a result, including custom races, custom feats, custom deities, custom archetypes/prestige classes, and a lot more that I've been able to work up in the Hero Lab Classic editor.
While the interface looks polished and I'd really like to have the ability to track the characters and their opponents in a web interface that I could share with my players, the absence of any ability to make use of custom content is a deal-breaker. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 415
|
Rob had a post on the matter a while back
http://forums.wolflair.com/showpost....2&postcount=28 Last edited by Daniel V; January 10th, 2021 at 08:45 AM. |
#6 |
Junior Member
Join Date: Mar 2020
Posts: 7
|
Vote for Custom Data Content!!!!
|
#7 |
Junior Member
Join Date: Jan 2014
Posts: 4
|
While I completely understand that coding such a tool into HLO looks like a nightmarish task, as well as allowing the integration of user-created content...
I would gladly pay extra for such a service to be made available. Whether it be the "Editor's Package" or some other method. It's not that the Hero Lab program let me down in any way, not at all, it's a godsend and I'm happy having spent hundreds of dollars purchasing all of the PF1 content for it. My GM, however, like any creative would build and add custom items and perks to his game, whether they were combined feats to reduce the feat-tax, or a slightly-modified Crown of Blades to reward a player. Either way, I'll happily wait since I still enjoy the use of the Classic program, but I will keep my eyes open for any mention of custom content in HLO's future. |
#8 |
Junior Member
Join Date: Jul 2011
Posts: 29
|
Quote:
The obvious (to me, anyway) solution to tidily remedy this concern, without actually solving the "whelk vs. Supernova" scale of problem presented by the reliance on custom-scripting that a lot of HLC custom data content requires, would be an additional service tier above "Patron" level that, for an additional (recurring) cost, provides for the availability of a "sharded" instance of the HLO service to be extended to the subscriber such that they effectively get a sandbox for themselves and their group to use in which errors/issues/problems would be limited to impacting that group rather than the HLO userbase as a whole. Even doing something like this would involve some fairly massive shifts in the underlying service infrastructure (I'm sure), to allow for the ability to leverage access to all of the existing HLO validations and data packages (that the subscriber had purchased) without needing to actually instance their associated service-level logic into the sandbox environment, if it's actually practically feasible at all. I obviously don't know the kind of contracts LWD has entered into with Paizo related to the ability to provide the LWD-coded-and-curated representations of Paizo's content in the context of HLO, or if the above suggestion would be compatible with those agreements, but it seems to me to be likely to be a more practically scale-able and implementable solution than trying to directly curate and validation-check all submitted custom content. Here's hoping that there's something that can be done to achieve this, eventually! |
|
#9 |
Member
Join Date: Dec 2014
Location: Cincinnati, OH
Posts: 57
|
From Rob's comment about a runaway script impacting all connected users (http://forums.wolflair.com/showpost....2&postcount=28) and the outage/update posts, it sounds like HLO runs on a single server or a very small number of servers. I've been managing servers for over 30 years and I've seen what he's talking about many times.
There are several ways to address something like this but they're all expensive, probably beyond LW's budget - microservers or containerizing the app (Docker or similar) where each user gets their own server/container instance when they connect. It could also run as a cloud-based serverless app, again each connection spawning a separate instance. These are also more difficult to manage and support than a "traditional" web app so add more cost. It might be possible to monitor each user's processor and memory consumption and terminate processes or connection that exceed a threshold, it depends on how HLO is implemented and kind of monitoring is available to LW. |
#10 |
|
|