Senior Member
Join Date: Aug 2009
Posts: 127
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In my games I've implemented a House Rule according to which you count the highest between Defense and Deflect against the PL caps. I've tried a couple of times, but I wasn't able to implement it in Herolab. So I was hoping that someone more adept to the code can help me with it.
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#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I believe the Deflect power already has a "limited to your maximum defense" rule, so you can't take more ranks of Deflect than you could in Defense. So if you have a PL 10 character with defense +10 and toughness +8, you should be able to take Deflect 12. Does that make sense?
If not, can you describe exactly what rule you're trying to implement? E.g. "X ranks of deflect and Y of toughness is OK, A ranks of deflect and B ranks of toughness not OK"? |
#2 |
Senior Member
Join Date: Aug 2009
Posts: 127
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I've experimented a little and under the current system it doesn't work that way.
With NPCs the rank is simply ignored. With PCs the system idenitfy a Validation error, aparently signaling that the number of ranks is greater than allowed. The result with a standard PL10 PC looks like the following:
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hmmm - that sounds like a bug in the power levels calculation. I'll put this on my to-do list for once we get back from the trade show this week. Thanks for flagging this for my attention.
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#4 |
Senior Member
Join Date: Aug 2009
Posts: 127
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#5 |
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