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Junior Member
Join Date: Jul 2014
Posts: 9
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Essentially I would like to use the Ultimate Combat variant rule that changes armor to give damage reduction instead of increasing AC, without needing to manually open up each enemy profile and change it myself.
I make liberal use of the Tactical Console, and the primary reason I never used the rule was due to the inability to quickly add it to enemies within Hero Lab. My group that I want to use this rule with plays a different kind of Pathfinder than standard and with the amount of enemies we tend to face, coupled with Hero Labs general sluggishness when dealing with big complicated profiles, it is undesirable to need to manually change every creature to use this variant rule. I also don't want to permanently change them because this is just one of my games (and I don't like modifying base files, in case I need them again later) and permanently changing the profile creates more work long-term. I'm here because I've yet to find some way of doing this automatically (or quickly for that matter) without permanently changing the enemy profile for future use (considering that even were I okay with that, there's still 5115 or so enemies to manually change; not a viable solution). I would be very interested to know if anyone has found ways to do so. If not, I was wondering if it could ever be possible to add the option to include some kind of toggle system so encounters would import using your currently selected Hero Lab settings instead of their own. I think this would be beneficial regardless since this could be used for other variant rules too. |
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