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frumple
Senior Member
 
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841

Old December 11th, 2014, 01:51 PM
Just a question folks.

When you are trying to code up a monster that has the abilities of a class, such as a Witch's hexes or Alchemist's discoveries, how do you go about it?

Do you make custom racial abilities of every hex/discovery, etc. the monster has access to? Have you figured a way to use the class's abilities directly (which in my experience leads to issues since races do not have fields such as xTotLevel, etc.)?

I am just trying to figure about the best way to do this that future proofs the creature for when more of a class ability gets added.
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