Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Just a question folks.
When you are trying to code up a monster that has the abilities of a class, such as a Witch's hexes or Alchemist's discoveries, how do you go about it? Do you make custom racial abilities of every hex/discovery, etc. the monster has access to? Have you figured a way to use the class's abilities directly (which in my experience leads to issues since races do not have fields such as xTotLevel, etc.)? I am just trying to figure about the best way to do this that future proofs the creature for when more of a class ability gets added. |
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