Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 242
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So finally have the time to purchase and start working on converting some files over to SWADE. Jumping in on Beasts & Barbarians and Crystal Heart.
General questions:
I am sure more questions will pop up as I dive deeper into this. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Excellent! Please do!
The Knowledge Skill was removed from SWADE. I put in a configuration checkbox so you can re-enable it if you like. If you don't want to see it, uncheck that box. On Shields, Cover needs to be added, and so does Hardness. Cover I just missed, and Hardness was not in the table so I didn't include it. I'll go ahead and add it when I add Cover. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#2 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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For question 1, the sidebar on p. 30 states, "Knowledge has been broken down into the separate skills used in most campaigns. Specifically: Academics, Battle, Electronics, Hacking, Language, Occult, and Science." So technically it is not a part of RAW for SWADE. Of course p. 32 does have a sidebar talking about creating skills. Since Hero Lab has some ability to code in Knowledge skills with some ability to handle that, I would think it's good they decided to keep it available.
Not sure on your 2nd question. (Edit: Ha! CC posts right as I was typing that response. ) Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; June 13th, 2020 at 12:23 PM. |
#3 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 242
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Yeesh, does CapedCrusader ever sleep?
Okay, so I found the checkbox for Knowledge Skill. It works but I think it is backwards. It says "Use the Knowledge Skill". If is unchecked, Knowledge Skill shows up. If you check it, Knowledge Skill is not used. Based on the wording of the checkbox, shouldn't that operate the other way around? But, it does work either way so for now I just check the box. Thanks for the timely response. The checkbox allows the "optional" use that Zarlor points out. |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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OK, I'll check that. It's likely a side-effect of the Adventure Edition/Deluxe tagging swap.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#5 |
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