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Join Date: Jun 2017
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Opening HL on Mac now gives a one-time warning linking to this announcement indicating that future versions of MacOS will not be compatible with 32-bit applications:
https://support.apple.com/en-au/HT208436 Are there plans to update Hero Lab for 64-bit? |
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Join Date: Mar 2016
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Senior Member
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Oh boy, now you've opened a kettle of fish, thanks @Toblakai. <grin>
Dave Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
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As a long time user whom has sunk hundreds and hundreds of dollars into the product, I would feel pretty betrayed if they didn't update their product. I've even managed to get a dozen or so friends and family members hooked on the product. Then again, myself (the GM) and the wife are the only ones using a Mac...
We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board. If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online. If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't. If there were a handful of cases where going online only DIDN'T make sense, it would be a Pen and Paper RPG. And don't even get me started on the demonic "Everything on the planet needs to be individual subscriptions" horse-apples approach. *shakes a single finger at Adobe* Last edited by qcgreywolf; April 16th, 2018 at 09:24 AM. |
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
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They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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Join Date: Mar 2016
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The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases. |
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Join Date: Jun 2008
Location: Jersey City
Posts: 326
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"We are no longer supporting Herolab for the Macintosh. We encourage you to migrate to Herolab Online for your future needs." There really isn't much incentive to develop for the Mac any more... especially for a Program where forward development is coming to an end. Herolab hasn't even migrated to 64 bit for Windows yet, and is not likely to do so. |
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Location: Jersey City
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Qualifier: I assume that They did succesfully port the Ipad software to 64bit, otherwise those of you with new Ipads would not be running itnow. Last edited by LazarX; April 22nd, 2018 at 08:23 AM. |
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