Junior Member
Join Date: Apr 2015
Posts: 29
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I'm trying to figure out a new material that changes the critical multiplier on a weapon. How would I script this?
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#1 |
Senior Member
Join Date: May 2015
Posts: 830
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Look at the keen property
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#2 |
Junior Member
Join Date: Apr 2015
Posts: 29
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Did some more searching and found out that the multipliers are not values, but tags.
See: http://forums.wolflair.com/showthread.php?t=50186 so it looks like I would need to do some if/then scripting for every possible multiplier as well as creating a new tag for x5 |
#3 |
Member
Join Date: Oct 2019
Posts: 43
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Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.
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#4 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,103
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That would be ShadowChemosh's adjustments from the Community Pack.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#5 |
Junior Member
Join Date: Apr 2015
Posts: 29
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That is what we have been doing. I was hoping to distribute a working version to my players however.
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#6 |
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