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armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 4 messages in this issue. Topics in this digest: 1. Re: Composition group limit for new race? From: "Steven Crane" <onicrusher@plansofmice.co.uk> 2. Limited combinations From: cmanos@crt.xerox.com 3. Re: Limited combinations From: Colen 'Skrillboy' McAlister <demandred@skrill.org> 4. 40k3 datafiles - bug report website From: "Shawn Campbell" <shawn@electricstitch.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Thu, 11 Oct 2001 09:53:12 +0100 From: "Steven Crane" <onicrusher@plansofmice.co.uk> Subject: Re: Composition group limit for new race? I set up a Race with the first 8 composition groups... ...and an Alllied Race consisting only of the 9th composition group? === Not very user-friendly IMHO. This would require that the user utilize the allied race mechanism for something completely different from its intended use. And what if you then discover you NEED to use the allies mechanism? === Actually it does work. Although it produces a validation error with the little graph, this doesn't seem to actually do any harm... it simply lists a missing percentage. As for using the allies mechanism for it's intended purpose, that seems to function fine as well. Obviously it's a little clunky, but it seems to work... aside from the validation error. ...I recommend collapsing two very similar composition groups into one... I thought of that. I'm still looking at it. To be honest, at this stage the 9th composition group looks the BETTER option. There are nine distinct groups and although any two can be lumped together for AB purposes there is no natural pair. The addition of a tenth group at a later date is unlikely, but I don't want a solution that won't allow one to be added. At the moment I'm looking at the possibility of switching Composition Groups and Races over. At the moment I'm still shoving it around, to see what works best on screen and paper. ---Steven __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Thu, 11 Oct 2001 12:53:34 -0000 From: cmanos@crt.xerox.com Subject: Limited combinations Hi Folks, I'm working on some datafiles and I am trying to figure a way to restrict items. A unit can take up to three items from a category, thats easy to code. Now comes the hard part. The combinations of the items cannot be repeated between units. Anotherwords, the items are A, B, C, D, E and F. Unit #1 has items A, B and C no other units could take A, B, and C. They could take A and B, A and C, A, and D, etc, but not A, B, C. Any ideas how I would go about doing this? Chris __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Thu, 11 Oct 2001 16:07:39 +0100 From: Colen 'Skrillboy' McAlister <demandred@skrill.org> Subject: Re: Limited combinations At 12:53 11/10/01 +0000, you wrote: >Hi Folks, > >I'm working on some datafiles and I am trying to figure a way to >restrict items. A unit can take up to three items from a category, >thats easy to code. Now comes the hard part. The combinations of >the items cannot be repeated between units. > >Anotherwords, the items are A, B, C, D, E and F. > >Unit #1 has items A, B and C > >no other units could take A, B, and C. They could take A and B, A >and C, A, and D, etc, but not A, B, C. > >Any ideas how I would go about doing this? I don't think you can do this with just items... how about modelling them with elements? I've never used them myself, but you can do things like make sure no two units have the same combination IIRC. -- Colen 'Skrillboy' McAlister, demandred@skrill.org http://www.skrill.org/, http://www.incompetence-central.co.uk/ 1 = 2, for large values of 1. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Thu, 11 Oct 2001 16:14:47 -0700 From: "Shawn Campbell" <shawn@electricstitch.com> Subject: 40k3 datafiles - bug report website http://www.electricstitch.com/ab_files This website will help keep track of bugs in datafiles. If you have found a bug in the 40k3 datafiles, please visit this site to review a list of current known bugs. If your bug has not already been noted, please use the form provided to report bugs. If you don't use the form and choose to just email me, your bug report may go unnoticed. (I try my best, but I get a lot of email and the form will place your bug report in a warm, cozy spot where it will always be found). If you email me to tell me their are bugs in the tyranids files, you may get slapped. Only report "errors" in datafiles. You will also be able to find the current version of the datafiles (also conveniently found under "check for updates"). Also, a complete revision history (starting with 3.0 when I took over the files). Please visit this site before sending an email to me regarding the 40k3 datafiles. Thanks, Shawn 'Not Colen' Campbell shawn@electricstitch.com http://www.electricstitch.com/ab_files (Bug reports and history) __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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