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Frodie
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Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old April 1st, 2013, 09:59 AM
Ok, this is a slightly different way of implementing psionics. This data is just from the MSRD and I renamed psionics to psychics, (to avoid any confusion in the feat names).

Instead of using spell slots, I put the powers in an “R Cust Special” slot and linked them to a Configurable. This way I was able to get the power’s cost to add to a tracker to show how much you spent.

Psychics are broken down to two categories, psychic abilities and psychic powers.

Psychic Abilities are basically the zero level powers tied to the Wild Psychic Ability feat and can be used by whoever takes the feat.

Psychic Powers are the level 1-4 powers and these are linked to the three archetypes.

I also checked to make sure there are no issues with the community files, (loading or otherwise) and it seems to all be good.

So let me know what you think, I never really messed with psionics, so I am sure there will be something. There always is, lol. Anyways enjoy!
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File Type: zip PFRPG_Modern_Path_SpringUpdate3.zip (559.5 KB, 0 views)
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Frodie
Senior Member
 
Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old April 1st, 2013, 02:47 PM
The Psionic Agent points were off. Here is the fix.
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File Type: zip PFRPG_Modern_Path_SpringUpdate3.zip (559.5 KB, 3 views)
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