Junior Member
Join Date: Nov 2013
Posts: 10
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Hi All,
First off, I'd like to say Kudos to Lone Wolf for Hero Lab - it's really an incredible tool for paperless use in my tabletop game. So, I started my first Pathfinder campaign and decided to try this all out on my iPad. However, this is a custom Earthdown-esque world converted to Pathfinder, with all sorts of custom abilities, classes, and combinations. So I'm currently at 6th level, 5 of which are a "Nethermancer" - Which, for this game, is a Wizard with access to 3 schools of magic: Conjuration, Necromancy and Transmutation. I've mostly figure out how to add the new class and specify the specific schools and customize certain spells to fit the aesthetic as the GM specified. Our group is also has "training" that gives us particular bonuses: +1 physical stat, +1 mental stat, special armor, allows us to get 'Favored Class' bonus in any multiclass we take, some minor psionics abilities. In addition, one of my levels is in a Customized Prestige class. It's a Summoner type that specializing in abyssal creatures, should stack with Nethermancer for Caster Levels, and only has a few options available to it. So far, I think I've wrangled the immense Editor to add the Nethermancer class and allow me to set up the character and use him in play. I've run into a few problems, though... - After adding the custom prestige class, I can't figure out how to make them both Favored for the bonuses. - Add psionics abilities - can't figure out where or how. - After adding the Prestige class, extra spells showed up in my spell list, greyed out. They look like all the summoning spells I added for the prestige class. - The Prestige class has a single summonable companion, that is always essentially the same, is intelligent, and a minion. How can I add that as a 'spell' I have to cast, and then shows up as another character I can activate during play? - When I add a new wizard-like class, do I have to go through and create/copy to all the wizard-like abilities, feats and school bonuses? Thanks for any help on this! I ran the Character on Hero Lab on my iPad yesterday for the first time, and it worked fairly well, but I want to get it all hammered out for my next session. I'm really enjoying the software right now, but I'm super excited for more updates to improve the experience. -sophistry |
#1 |
Junior Member
Join Date: Nov 2013
Posts: 10
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Also should mention, I'm having trouble figuring out how to set up the Prestige class to count towards my normal Caster Level. IE: At level 6, I should still be counted as Caster Level 6. And ... the spells greyed out in my active Spell list, are not spells I've actually learned in my spellbook, they're just custom spells I've added as possible spells for the Prestige class.
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#2 |
Junior Member
Join Date: Nov 2013
Posts: 10
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I found the feats "Multitalented" and "Eclectic" that I should be able to copy and create new feats that allow for multiple favored classes, so that problem should be solved.
I still can't find within my Prestige class where I can tell it to stack Caster levels with Nethermancer. Any ideas? |
#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I don't know your level of proficiency with HL programming, so if any of the below needs further explanation, please just say so.
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Psionics is not currently officially supported, though we have plans to work on this relatively soon. There is also a fan built system for that, I believe. However I do not know the details of how that works. Quote:
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For the bonus feats allowed you can set up the same list fairly easily in the editor, in the "Bonus feats allowed" button. |
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#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
Caster level only = You add +1, and the effect of all known spells increase but the number of spell slots and new spell levels remain the same Effective Level for spellcasting = You add +1, and the effect of all known spells increase and you gain more spells per day/spells known, and so on. |
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#5 |
Junior Member
Join Date: Nov 2013
Posts: 10
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The 'Prestige' Class (Summoner) only has a few things it can do to start - specifically "Summon Planar Ally", which is the Minion I described. The "Summon Planar Ally" is a 'Class Ability' according to the GM, and he stated that the Ally DOES scale with my level (Is this considered an Eidolon?). She just doesn't add any abilities until I take additional levels in Summoner. What he says about stacking is this: Summoner Levels Stack with Nethermancer levels for the purposes of determining caster levels and spell abilities. I'm taking that to mean your latter example - the way I've been playing is by adding a level of Summoner, I'm still essentially adding a level of Nethermancer, expanding my spells-per-day list, improving abilities affected by "CL", but not gaining Nethermancer domain spells, Skill bonuses (1+Int for Summoner versus 2+Int for Nethermancer), and the like. Quote:
I'll be taking another look tonight at the spells and minions/eidolons. -sophistry |
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#6 |
Junior Member
Join Date: Nov 2013
Posts: 10
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The core of the Summoner Prestige class is dealing with the Abyss and Planar creatures. Would this be a somewhat similar Prestige class to a Demoniac? Maybe a Planes Walker, Genie Binder or Dragon Initiate?
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#7 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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If it functions in a way other than standard, then things will be very complicated. Not impossible, but you'll have to make a special minion on the Other tab with a lot of workarounds. TBH, I've heard of it being done (I think ShadowChemosh did something similar), but I have never done it myself so he might be able to offer better guidance on this. Quote:
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#8 |
Junior Member
Join Date: Nov 2013
Posts: 10
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It looks like Eclectic and Multitasking are not in the normal Pathfinder license, is that true? Where can I find them?
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#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Eclectic is from the APG, here is the eval script in question:
PostLevel 10000 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) perform hero.assign[Hero.Multitalen] First 100 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) foreach pick in hero from BaseClLev perform eachpick.assign[Helper.FavorClass] perform eachpick.pulltags[FavClass.?] nexteach perform forward[FavClass.?] |
#10 |
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