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dungeonguru
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Join Date: May 2016
Location: Louisville, KY
Posts: 490

Old June 16th, 2018, 02:38 PM
You can try to adapt the scripting on the magical shield "Animated Shield". That magic armor allows you to equip an then when activated on the In-Play tab.

The most important line is probably:

Code:
perform hero.assign[Hero.ShldOffOK]
I think if you just put this line into an eval script with the same timing it should allow for an offhand shield but I haven't tested it...

EDIT: It works if you put that code above in an eval script running pre-levels 10000 on a copy of a non-magical shield. I would suggest putting after some doneif statments making sure its equipped and not disabled for some reason.

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Last edited by dungeonguru; June 16th, 2018 at 02:42 PM.
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