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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old September 26th, 2018, 12:32 PM
IIRC, Mechanics should be present on all characters by default. Unless you added a source to your mechanic and that source wasn't turned on, I don't know why a script on it wouldn't execute as you'd expect.

So the choice of a church is a pick the user adds to his character, and that is what bootstraps the language in question?

Is the church pick added to a configureable? If so, having the eval script run on the configurable would work fine. Otherwise, if they are not added to a configureable, and you are not able to use a mechanic, you could have it run from the church picks. That is less than ideal because then you'd need to add that same script to each such church pick.
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