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Winterfyre
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Join Date: Aug 2017
Posts: 14

Old September 3rd, 2018, 09:15 AM
Quote:
Originally Posted by rob View Post
3. There has been some fear that we would hike the hosting service rates in the future once users are “hooked”. While we understand that fear, we have absolutely nothing to gain by doing something like that. In fact, we would have everything to lose. All of our products have succeeded thanks to word-of-mouth recommendations from gamers. If we don’t put out a product that gamers endorse, we’re going to fail. And I can’t think of a better way to turn gamers against us than to begin extorting them. With HLOnline, we have to keep the servers running and managed, so we need to charge a nominal fee to cover those costs. But there’s no intelligent business case for us to jack up the price for hosting.

5. The very existence of the hosting fee has been challenged by a few users, since the content is already being purchased. The reality is that, if a user purchases HLOnline today, the expectation will be that the service can be used years down the road – without any further purchases. We have to keep the servers running and properly managed, and that incurs an ongoing cost on our part. We need to pass that on to users in some form. So we’ve split out the hosting service separately from everything else. The hosting fee is independent of how much content a user has acquired. It’s the same amount for everyone, whether a user has purchased a single item or everything we’ve released, since it’s solely a reflection of using the servers.

7. Another recurring concern is the lack of internet access that some users experience. Without getting into a debate over how many users fall into that category today, let’s focus on the future. The new HLOnline product is intended to take us many years down the line. Every year, internet access becomes increasingly more accessible and less expensive for everyone. At some point, not too far out, it will be nigh ubiquitous. We have built HLOnline on the premise that those without internet access today will have it in the relatively near future – lonely cabins in the woods, notwithstanding – and that the meager bandwidth requirements of HLOnline today will be perfectly reasonable for the vast majority of prospective users.

8. On the subject of internet access, another claim that’s been leveled is that internet access at conventions is a huge problem, with GenCon being a primary example from past years. At GenCon last week, we ran our entire Character Creation Station (8 computers) on a single mobile hotspot from within the Sagamore Ballroom (Paizo’s Organized Play hall). Our performance was excellent, and other users reported the same experience on our forums, including users who reported using the WiFi service offered by GenCon. Obviously, this doesn’t mean that every convention has excellent connectivity today, but it definitely serves as a concrete example that internet access at conventions is steadily becoming more accessible, just like everywhere else.

9. A few are worried that we could pull the plug on the product at any time and leave everyone “screwed”. While it’s theoretically possible that we could go out of business, the reality is that the company has been in business almost 25 years (founded in 1994). We’ve been creating digital tools for tabletop games for 20 years, starting with Army Builder back in 1998. Hero Lab itself has been going strong for more than a decade. So the likelihood of HLOnline just disappearing is extremely slim.

13. Various comments have centered on what happens when a user stops paying for the hosting service, with claims going so far as saying that everything is automatically deleted. I can understand how that would cause fear, but it’s far from true. Another claim is that we’ll hold your material “for ransom” and deny all access to it. That’s also absolutely not true. The reality is that, when a user’s hosting service is suspended, that user can continue to access all his/her characters normally, albeit in “demo mode”. That means the character is fully viewable, printable, and will even be exportable once that capability is fully integrated for all users. The key restriction is that a character can’t be further edited if it’s beyond a “starting” character (e.g. 1st level).
3 - If your cost goes up, our cost goes up. You can not tell us they will never go up. Under HLC content is a fixed cost and I don;t have to worry about an increase, by your choice or your service providers choice, ever.

5 - Content that can be used for years down the road, if we keep paying the subscription fee.

7 - I should also point out that every year the COST of internet access goes up.

8 - Sure, use one of the biggest gaming convention in the world as your baseline "if it works here it should work everywhere" argument.

9 - What if the server farm you are using to host HLO goes under, do you have a local backup of everyones data? How long would i take to relocate to a different provider?

13 - "when a user’s hosting service is suspended, that user can continue to access all his/her characters normally, albeit in “demo mode”. That means the character is fully viewable, printable, and will even be exportable once that capability is fully integrated for all users. The key restriction is that a character can’t be further edited if it’s beyond a “starting” character (e.g. 1st level)."

In other words, all of the data packages, character progression and everything we've paid for is held for ransom until we resume of payment?

I have a better idea, since your main justification for internet is to allow players to use advanced features, which last I've heard weren't working yet, and connectivity during gaming sessions, make THAT the part of HLO the subscription is required for. Make the character creation, updating and leveling that we buy data packages for free.
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