Thread: A single Arrow
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Globetrotter
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Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199

Old November 5th, 2017, 10:44 AM
Quote:
Originally Posted by Ualaa View Post
I'm not saying Hero Lab shouldn't do it.
But the Pathfinder crafting system is pretty clear that when you're crafting projectiles you get 50 of them for the same resource expenditure as putting the same enchant onto a (cross)bow.

The game itself it giving you the option of crafting one weapon or fifty projectiles for the same cost.
The default Pathfinder assumption is one weapon or fifty projectiles.
The default assumption is not, craft one arrow.
The caster/crafter who takes the time to enchant arrows is going to end up with fifty of them, because Pathfinder doesn't have a formula for the crafter to end up with 1, 3, 10, 14 and 39 of them; the formula is this expenditure of resources creates 50 of that projectile.

The system Hero Lab has, allows you to duplicate the crafting system of the game.
Sure, it might be nice to purchase 11 arrows, if you have 11/50th of the cost of a +2 Demon Bade arrow.
But the Pathfinder magic item creation rules does not have a pricing mechanic for an item crafter to create 11 arrows.
You can extrapolate the cost of 50, double that for the cost of 100 and then move the decimal over two places for the cost of one.
But the system itself doesn't allow the item creator to make less than 50s, unless you want to house-rule an optional rule in.

Given that we're not all playing by-the-book or pathfinder-society play, I'd support adding the feature.
A more flexible program is better for all.

But, as it sits, Hero Lab is able to craft following the pricing as described in the Core Rulebook.

That's all good and well, but we are not talking about crafting. We are talking about adding items to our character sheets. The purchase options in hero lab should not assume crafting over purchasing or finding items.
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