Quote:
Originally Posted by GLBIV
The Extra HD class is brilliantly helpful, but I've noticed it doesn't calculate CR as it should for various creature types.
I imagine most of the work would have to be done to the actual creature types in the MM - Creature Types Compiled.user file -- then nodded to in the Extra HD file -- but what would the eval code be for fractionally increasing CR instead of one-to-one?
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It would probably be easier to create a script in the Extra HD "class". Can you give me an example of what you're trying to do, particularly in regards to the fractional increase?