Hi again, trying to apply a bonus to melee damage for a custom ability, and I'm having trouble trying to point the eval script to the correct field. I currently am using:
#applybonus[BonMorale,hero.child[Damage],field[abValue].value]
But this applies the bonus to all damage, both ranged and melee. What do I need to change to make this bonus apply only to melee damage?
Thanks^6
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