View Single Post
adzling
Senior Member
 
Join Date: Apr 2015
Posts: 343

Old May 22nd, 2015, 06:49 AM
I had a bit of epiphany last night as I slogged through setting up custom Scenes and inputing Plot Points.

This program is being structured from the perspective of a programmer with very little attention paid to visual thinking.

The Plot Points are nod towards visual thinking but they only barely work (see previous interface note and comments in Plot Points thread re: Snippets) and it's obvious that they were conceived as an aid to the content as opposed to a primary method of managing a campaign or adventure.

Visual thinking would have turned this on its head and taken the opposite approach, using strong visual cues (such as a linked series of plot points) to govern content input as it relates to the adventure at hand.

Both approaches can be valid, however usually visual thinking is easier for noobs as it can greatly simplify the process and give you an overview of the entire project before you have completed it and help you understand where the holes are.

This interface is more like a set of text instructions for putting together a piece of IKEA
without any illustrations.
adzling is offline   #65 Reply With Quote