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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old January 20th, 2016, 11:08 AM
Quote:
Originally Posted by CptCoots View Post
I'm going to play around with this then. I know it would involve a HUGE (read impossible) overhaul but it would have been nice to impliment damage as a number of dice and the side of those dice sort of thing (i.e. two number fields on the pick) rather than a single block defining the damage. That way it could be abstracted to two arrays of numbers so things like 2d6+1d3+1d4 are natural.
So your comments made me think about a feature that is coming "soon" that maybe helpful for you. I am going to be adding in Pathfinders "extra damage" logic. Normally its made for Sneak Attack Dice or Flaming weapon. So that a Longsword would display as 1d8 plus 1d6 Fire. But the "plus 1d6 fire" is set by a script. Meaning that you will "soon" be able to easily display 2d6+1d3+1d4 for damage.

Along that same thinking when I am in that "area" of weapons making the above change. I will look at how hard it will be to break the "dice" values of the "main" weapon down into two Variables. Variables that can be changed at say "Final/100+" or something. So in example for a Greatsword 2d6 we would have "wNumDice" holding 2 and "wDiceSize" holding 6. I should be able to allow a script timing "window" where those values can be changed before I display them in the UI.

Please note that "Soon" means many months still but needing to add the "extra damage" logic is bubbling to the top of the list.

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