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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old January 19th, 2016, 12:02 PM
I think what needs to happen here is the wMain tag group needs to be set as dynamic, so you can make a dummy item with your new tags. Main problem is that the existing logic for "what happens when damage is bumped up by size or other effect" might not react well to seeing tags it doesn't recognize. Either it will do nothing (so size changes and similar have no effect), or it will shove the result into an existing advancement track (in which case you'd have to create special scripts to counteract that somehow). I believe there is a tag for "weapon damage does not change with size", and that might be helpful. In any case, it's a matter which requires further study, and I'll point ShadowChemosh at this thread for hopefully an update in the next release.
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