Ah, got ya.
Hmm. HLO also doesn't validate level appropriateness of class feats when you create a high level character…
I guess the skills thing stood out to me because its not intuitively obvious (like the class feat level) what skills you can increase to what state in the TEML structure. Obviously I know way less than you, Shadow, about the way the engine works, but I would have thought it possible to put a fix in... you just need to treat the skill increases in 4 different flavours.
TSkills: Initial Character skills + Int based (can be varied, includes mods from level based attribute increases and items)
ESkills: Skill increases from L2-L6
MSkills: Skill increases from L7-L14
LSkills: Skill increases from L15-L20
Each of the higher ones can be used as substitutes for the lower level ones, if the user wishes. So if I have 3 TSkills and 1 ESkill, I can either have 4 trained, or 3 trained and 1 expert.
I dunno. I'm just theorising. It would make for a stronger product though.
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