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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old August 9th, 2018, 03:51 AM
It looks like all the spells in XGTE are accidentally marked as not valid for Adventurer's League. I've opened a ticket over at the github for the community to remove those tags.

As a workaround until the community can update the file, this is a simple checkbox in the editor. You can open up the XGTE Spell .user file and go to the spells and remove the checkmark off the "Not Allowed for Adventurers League Characters" option and save/test.

Normally I wouldn't recommend changing the file, but in this case it's an easy fix for the community and *should* get fixed pretty quickly.
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