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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old November 20th, 2014, 11:19 PM
The main objective of tracking the start/end of game sessions is for use with the Reveal History. It can be incredibly valuable to quickly recap exactly what was learned in the last game session. Or two sessions ago. Or the session we ran over 4th of July weekend.

I don't know about you guys, but my groups have traditionally spent ridiculous amounts of time recapping what was/wasn't learned in the present session or two. Prior to having something definitive like Realm Works, there were lots of differing memories (and even differing written notes) from various players. This resulted in lots of debate and ultimately the GM having to weigh in with the correct information. Where it got really messy is when the player's theories and suppositions started to merge with the factual elements of what transpired and distort everything.

The Reveal History is also of extreme value when players miss a session. By simply reviewing an automatically generated report of what was learned during the previous game system, players can quickly get up to speed on what they missed. And it greatly reduces the amount of group time spent reviewing the last session for the absent player.

Hope this helps!
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