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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old November 14th, 2017, 01:52 PM
You can create a new tag to apply to the hero to check for and then write some scripts similar to what is in the Rage ability of the barbarian. When the ability button is checked, your scripts set Hero.ClawOK, so on your claw bootstrap you can check for Hero.ClawOK (as an example). You generally can create new tags in the .1st files (look at the community .1st files - they are just text).

Another thought is to set the livename and sbName on the Claw attack to be "Claw (Combat Mode Only)", like all the lycanthropes do. This leaves the claw stat on the sheet but at least in parentheses it shows not to use it.
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