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CNYGamer
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Join Date: Aug 2009
Location: Finger Lakes Region, New York
Posts: 59

Old May 15th, 2016, 03:32 PM
Okay, so I retract the question. I did some reading on tags this afternoon and I see now that I was conceptualizing them wrong. They aren't things you set various values to, they are things you set on other things. So I solved my issue with the following syntax:

Code:
if (field[abilActive].value <> 0) then
   perform assign[Helper.ChgDisab2]
   perform hero.child[wBeak].assign[DamageOver.aDEX]
endif
if (field[abilAct2].value <> 0) then
   perform assign[Helper.ChgDisab1]
   perform hero.child[wBeak].delete[DamageOver.aDEX]
endif
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