View Single Post
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old March 12th, 2019, 09:45 AM
Quote:
Originally Posted by KevinMcc View Post
Even more stuff to play with. So exciting!

I am aware of Size Increase special (cDrCSizInc) it IS where I have made my stat change and I probably should have told you that. I call it Drake Maturation, going from juvenile to Adult. +2 Str & +2 Wis.

I guess I should be taking notes of all the stuff I've been trying because I now remember the info I put in from the race was because my maturation was not working at all until I finally figured out I did not have it set for Post-Level and the Race change mentioned was just a wild guess for what is not working. At least I now have taken that useless bit out. However, I still am not getting a +4 str at lvl 6. I do if I level to 12 & 18.

To be clear my strength progression I'm getting is lvl 1- 9, lvl 4- 11, lvl 6- 13, lvl 12- 17, lvl 18- 21 when I want lvl 1- 9, lvl 4- 11, lvl 6- 15, lvl 12- 19, lvl 18- 23

Would changing the priority or Index make a change?

Code:
~ abValue = Str Bonus
      ~ abValue2 = Wis Bonus
      field[abValue].value += (field[xCount].value * 2)
      field[abValue2].value += (field[xCount].value * 2)
Priority 5000 index 1
and

Code:
      ~ only run the rest for the first copy
      doneif (tagis[Helper.FirstCopy] = 0)

      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)

      ~ If we're disabled, do nothing
      doneif (tagis[Helper.SpcDisable] <> 0)

      ~These are permanent changes to size, and so shouldn't show as temp adjustments when we change attributes.
      perform hero.childfound[aSTR].assign[Helper.PermanentSizeIncr]
      perform hero.childfound[aWIS].assign[Helper.PermanentSizeIncr]

      #applybonus[aSizeBon,hero.child[aSTR],field[abValue].value]
      #applybonus[aSizeBon,hero.child[aWIS],field[abValue2].value]
Priority 10000 index 2

Copied and modified from Size Increase special (cDrCSizInc)

Thank you so much for your help.
Kevin
xCount marks the number of copies of a particular class special have been gained. Have you tried bootstrapping an extra copy of the ability at 6th level?
Aaron is offline   #13 Reply With Quote