EDIT: Not a bug. I figured out what was wrong. One needs to use the Master Rune of Kraag the Grim to have a magic great weapon. Thanks.
A validation error (below) occurs if you take a lord/hero with a great weapon and add a rune to it. The 'hand weapon' check box is grayed out so it cannot be removed from the lord/hero, but it is causing a conflict.
Unit 'Dwarf Lord"': If you take a Magic Weapon, you may not use a non-magical weapon.
I'm an AB & WFB newbie, so I could just misunderstand the rules or how to use the program.
Last edited by awargamer; June 28th, 2012 at 06:20 PM.
Reason: Figured out what my mistake was.
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