Quote:
Originally Posted by Farling
When I worked on an Ars Magica setting, I found the editor was logically very easy to add additional items; for example lots of spells and armour. The small amount of configuration for the editor panels outweighed the tedium of adding loads of items using a text editor.
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Oh I agree. But I usually don't get to that point until I get passed most of the structural stuff for the system. I usually only build 3-5 items for each compset for testing, and then I'll build the editor tabs after I know for sure what I need and how my mechanics will work.