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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old March 30th, 2024, 12:42 AM
On any thing you've defined in the editor (your new bloodline is probably best), click the Tags button on that thing, add a new tag, and enter this tag.

There's two big steps to running a character in HL (and the compile process is set up to test things in the same way) - first, HL loads the database of everything that's defined in this game system - so it knows about everything created in the editor, and every tag, field, etc. on those, and then it starts running scripts, evaluating whether bootstraps should be applied, etc. So the tag needs to exist somewhere in that database of all possibilities for that game before something can make use of it in a script or candidate expression. LGMyBlood.xLGSorPsyc is defined in a separate file that isn't accessible to users, rather than on the bloodline thing, but defining it on the new thing you've created should get around that.
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