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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 6th, 2014, 05:28 PM
Optional Rules

These rules are used by my gaming group and can be toggled on/off from the Configure Hero screen:
  • HD Bonus Option: If enabled, grants bonus HP at each level if both classes have d8 or higher HD sides. Calculation is higher of the two chosen classes plus bonus based on HD sides of the second class as follows: d8 = +1, d10 = +2, d12 = +3…
  • Saving Throw Bonus Option: If enabled, grants a +1 misc bonus to any save that has a 'Good' rate for both chosen classes. This bonus is only granted for the last chosen class combination. So if you chose Monk(U)/Rogue(U) you would receive a +1 misc bonus to Reflex since both of those classes have 'Good' reflex. However, if you next chosen Monk(U)/Fighter, you would lose the +1 misc bonus to Reflex and instead gain a +1 misc bonus to Fortitude (since Fighter is 'Poor' Reflex, but both Monk(U) and Fighter share 'Good' Fortitude).
  • Skill Points Bonus Option: If enabled, calculates skill points each level as higher of the two chosen classes plus a bonus of half the second chosen class. Example: Rogue(U) = 8; Monk(U) = 4 therefore total skill points that level would be 10 + INT (8 + .5*4 = 10).
  • Skills Bonus Option: If enabled, grants a +1 untyped bonus to any skill that is a class skill from two sources (two chosen classes, feats, traits, etc). This is cumulative. If chosen class A and chosen class B both have Perception as a class skill, then Perception would get a +1 untyped bonus. This would also work if chosen class A had Perception as a class skill and you chose a trait that gave Perception as a class skill.
  • Attribute Bonus Option: If enabled, grants +1 to two attributes (instead of one attribute) at 4, 8, 16, and 20. At level 12 grants +1 to all attributes (instead of +1 to one attribute). When granted two bonuses at 4, Hero Lab will show one of them as being for level 8. This is a display only issue and you will still receive two more attribute selections at 8. For this rule you are not supposed to select the same attribute for any given level (should be two different attributes), but Hero Lab does not enforce this rule.
  • Starting Wealth Calculation: If enabled, calculates starting cash for first level as higher of the two chosen classes plus half of the second chosen class. Example: Fighter = 5d6, Rogue(U) = 4d6 therefore Starting Cash = 7d6 x 100. This assumes that all classes use Xd6 x 100.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; July 23rd, 2017 at 08:05 AM.
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