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ledeir
Junior Member
 
Join Date: Aug 2011
Location: Hudson, MA
Posts: 21

Old July 27th, 2012, 07:22 AM
That's a good point...

If I were implementing it myself I'm probably just work around that by making a magic attack weapon in which I could specify the damage and then have HL use the damage value for the currently equipped weapon.

But that's pretty much a hacked solution...

I look forward to hearing any further ideas you have and obviously I understand if it would require too many changes to support.

Thanks for taking the time to read this!
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