Quote:
Originally Posted by psych777
i had been thinking about uniforming them anyway. 3 different styles were being used. so i just made it all 1 style using the default ability fields on the thing that lonewolf had provided. except for one(s) needing a script.
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Umm can you be more specific? So you removed the macro and went directly after the ability score picks?
It makes no sense that the macro no longer works. So looking at the issue the wrong macro is being used:
Code:
#attrmod[aSTR] >= 13
This macro says if my attribute "modifier" is 13+ meaning I would have to have a ability score of 36 or higher.
"Modifier" in Pathfinder means return any value of either positive or negative. If this was a attribute bonus "#attrbonus[]" then we only ever return a zero or positive value but never a negative.
This feat needs a simple fix of :
Code:
#attrvalue[aSTR] >= 13
"Value" means the actual ability score value.