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Originally Posted by wheredoigo
Maybe I am misunderstanding the issue you are running into please disregard this if I am), but you can select the races from Alien Archive to create an NPC with Hero Lab Online. Select "Custom Race" for the NPC, Select "Humanoid" for the Creature Type Graft, then select the humanoid subtype (e.g. vesk, kish, reptoid, etc.) using the Creature Subtype Graft table.
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The confusion is coming from the idea that GM wants to just add "Human" or "Elf" as the race and go to town. Its a fall out from the way PF1 does stuff and not yet common knowledge that Starfinder does not build NPCs that way.
Quote:
Originally Posted by wheredoigo
You can still create an NPC using the same rules as a PC. I am not entirely sure how balanced that would be, but you could certainly do it. Just roll up a
PC and use it as an NPC.
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I would advise against this as PC and NPC math is very different. PCs have much higher AC but lower attack values. NPCs have very low AC but much higher attack values. Other differences but those are the most obvious. Why this could be fun for a boss/sub-boss encounter it does not go well for what should be easy combat encounters. The higher AC means it could feel like a slug with everyone missing each other.
Quote:
Originally Posted by wheredoigo
As far as I know, the rules for NPC building in Starfinder are similar to what Paizo used for Pathfinder 1st Ed. The Bestiaries have a "Monster Creation" appendix at the back which have tables for stats, grafts for different creature types/subtypes. Feel free to correct me if I am wrong. I haven't GM'd a Pathfinder game before so it isn't something I am super familiar with.
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Actually its very different from PF1 rules. Its much closer to the Unchained Pathfinder rules which where 'optional' and not used by everyone. PF1 monsters attempt to use the same rules as the PCs so that hit dice equals level and require spending resources like skill ranks and feats. Starfinder is designed to use fast generation rules without needing to deal with lots of small minutia of details.