Thread: Races
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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old July 16th, 2009, 09:00 AM
In the editor, you'll note that each bundle of traits is either an seet (for total cost 0+) or a complication (for negative total costs). Each one has a number of bootstraps that add the bundled traits once the bundle itself is added.

So, in the editor, go to the assets and press New (Copy) - then select Android/Robot, or one of the other bundles. On the top right, you'll see that the bootstraps button's text is in purple, because there are bootstraps defined. If you click on that, you'll find all the assets/complications that are bootstrapped by the bundle. Now, for any of those bootstraps, click on the "Tags" button. You'll find that each one has a FreeDie tag - this is the trait level the target is being bootstrapped at. (Important note - since these tags need to be entered numerically, here, you'll need to know that the values of almost everything in Cortex are generally stored as half the die size, so that +1 step is simply a +1). Important note #2: Even if the trait you're bootstrapping has only one value (like the constructed trait, which is only available at d8), you'll need to add a FreeDie tag for that value.

So, in the first bootstrap for Android/Robot, you'll see that Attuned to Technology is assigned a tag of FreeDie value of 4, because Androids have Attuned to Technology d8.

Because the user may want to vary the effects of a trait (my robot has less technical skill than other robots - Attuned to technology d4), all the traits added by a bundle can have their rating changed once they're added, and the difference between the new value and the value assigned by the FreeDie tag will be charged or refunded to the character. Because they should also have the ability to remove a Trait entirely, but allowing them to be deleted isn't an option, because of the weird questions that adds for programming HL, each bootstrap is also assigned the Die tag, at at value of 0. This means that if your elf (normally Allure d4) is ugly by elven standards, but normal by human standards, you can set Allure to d0. It will be grayed out, because it is no longer active.

Also, take a look at the "Fields" button of the Memorable Asset. There, you'll see an example of how to fill in the text box for an asset you're bootstrapping.

Last edited by Mathias; July 16th, 2009 at 11:27 AM. Reason: My first try wasn't enough of an explanation.
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