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SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old April 13th, 2017, 09:01 PM
I would have to see the first one to comment.

As for the second, I would have a mechanic that looks for the Advances and then credits the skill points.

This starts the search
Code:
   ~ Check for spent Advances
   foreach pick in hero from Advance sortas _CompSeq_
This searches for one of the Advances, in this case my Novice Attribute
Code:
if (eachpick.tagis[AdvanceId.advAttriN] <> 0) then
Then inside that if statement, with your new advance as advAttriN, you would have it add the skill points.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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