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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old February 16th, 2013, 07:47 AM
As a suggestion, it sounds like evildmguy is at around the same point in development of this game system that we were started adding extra hands to our development process when we were creating Shadowrun.

Once you have enough capabilities finished for some type of content, say Armors, and have created an editor tab for them, and have added a few examples to test your mechanics and show the others what a finished item looks like, other people can handle the actual data entry of all the various armors in the game while the main person moves on to the next category of thing.

Even those who don't want to try their hand at any scripting can help out - the first step in creating anything for Hero Lab is simply to type in the name and copy in the description text. Usually, the next step is also easy - in most game systems, different categories of items have certain statistics that are universal to all those items - armor ratings, cost, weight, etc.. In most cases, in Hero Lab, those universal statistics will be easy to enter - they'll be boxes where you type in a number, or drop-down menus in the editor that will be easy to figure out, no programming experience required.

Helpers who don't want to try their hand at scripting can also search through all the books to create checklists of what items there are to handle, so that there are extra pairs of eyes on that task, and you're certain you didn't miss anything.

(I'd suggest a new Call for Volunteers thread if you want to do this)
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