Quote:
Originally Posted by Mathias
It looks like you can use the gearholder transition to go from the wand to the sheath, but there's no option to travel the other direction. Sorry.
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Oooh, so I could iterate all of the wands on the hero and find any in a Sheath and then modify the livename of that pick, yes?
This seems to work and accomplish what I wanted:
Code:
if (this.field[gHeldCount].value = 1) then
var wandName as string
wandName = this.gearlist[";",Helper.WandLevReq]
if (empty(wandName) = 0) then
this.field[livename].text = "Wand Sheath (" & wandName & ")"
foreach pick in hero where "Helper.WandLevReq"
if (eachpick.isgearheld <> 0) then
if (eachpick.field[livename].text = wandName) then
eachpick.field[livename].text &= " (Wand Sheath)"
endif
endif
nexteach
endif
endif