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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old November 1st, 2017, 03:29 AM
Before you go any further, I'd just like to point out that it is no longer necessary to create new spells for your homegrown classes. The only exceptions are if the spell is actually new, or if the class receives a certain spell at a different level.

Instead, you can use the Extend Thing feature. To do this, go to the General tab, and look for the *Extend Thing submenu.

Create a new thing, and enter the following:

Thing Unique Id: spAltFort3
Group Id: sClass
Tag Id: Adjudicat

Once you save that entry, you can select Duplicate, and enter a new spell id. Repeat until all spells have been entered.

Note: For this process to work, ALWAYS use spells with ids similar to the one above. That is, the thing id should look like this : sp*****1

sp is the prefix for all the newly created spells. The number at the end indicates what level the spell is. So the thingid "spAltFort3" above is for Alter Fortune, level 3.

This rule/suggestion also applies if you are making new spells through New (Copy) which I suspect is what caused you to have the Helper.Obsolete tag applied to many of your spells.
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