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dungeonguru
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Join Date: May 2016
Posts: 608

Old August 9th, 2018, 03:39 AM
Quote:
Originally Posted by ShadowChemosh View Post
These are all tags from PF1. The 5e game system was actually forked from PF1 when it was created bringing along allot of its features like these tags.

The issue is even I don't 100% know what tags where kept and which are removed. On top of this just because a tag exists also does not guarantee the component logic exists. Meaning assigning the tag could do nothing.
Ah, well I tested before I posted and they worked for swapping INT and CHA, so the logic looks to have leaked in.

The reason I found out about the tags is that I was copying an SRD monster as my base for another and one of the natural attacks swapped the ability without using the wProperty.Finesse. I fiddled around and they seem pretty solid.

Now I get to cross my fingers and hope a future patch doesn't "fix" that...
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