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dungeonguru
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Join Date: May 2016
Posts: 608

Old November 5th, 2017, 05:32 PM
For movement manipulations there is a great example for the Ability x5CRolling which the Galeb Duhr uses. This ability is found in "COM_5ePack_PHB - Monsters.user".

The second script on this ability shows how the livename and sbName on bootstrapped movement abilities (Abilities with the tag: SpecType.Movement) can be manipulated. The first script gives you some hints on timing if you are manipulating the values of any of the speed values.

For armor, the best example I can think of would be the frost giant. At the race level you can declare a field: rArmText and put a short bit of text to describe the armor. The problem is that it only seems to work with natural armors.
For magical armors or worn armors, you can look at the scripts on items like Armor of Resistance or Mariner's Armor where it shows how and when the name gets changed from the generic Armor of Resistance to Chain Shirt of Resistance. You'll notice that the statblock when you have magic armor equipped reflects the updated live and sbNames.
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