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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old February 1st, 2011, 10:43 AM
Just use class abilities, and set them as activatable. Create a user tag for them, and if they're activated, assign that tag to the hero. Then, in an evalrule, if they're activated, count the number of times that tag has been assigned to the hero - if it's more than one, then that's an error.
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