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CapedCrusader
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Join Date: Aug 2009
Posts: 1,553

Old August 28th, 2014, 11:36 PM
And what I meant by Setting is just that. Pathfinder is Swords and Sorcery, period. It's rather easy to come up with a dozen or so Knowledge Skills and have that be your list. You could never get away with that in Savage Worlds. Each Setting would have it's own list. Also, since Savage Worlds is designed around the idea of a limited Skill list, Knowledge is meant to be a catch-all for anything a player wants that's not on the list. It's a completely different design philosophy in the game system itself, not Hero Lab. Savage Worlds is not meant to have a set list of Knowledge Skills. It's supposed to be open ended. Hero Lab was/is coded to match this design.

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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