Quote:
Originally Posted by CNYGamer
, and it left the character's AC at 10.
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The code I provided just negates armor and dex, so if you start with AC10, it stays AC 10. The +7 is added later in another script.
Final/1000
Code:
doneif (tagis[Helper.Disable] <> 0)
if (hero.tagis[Hero.EquipArmor] = 0) then
hero.child[ArmorClass].field[tACNatural].value = 7
endif