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Dark Lord Galen
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Join Date: Jul 2012
Location: Texas
Posts: 707

Old September 12th, 2014, 12:39 PM
Quote:
Originally Posted by AEIOU View Post
The reboot for d20pro to Unlimited promises a lot of updates to the little annoyances many of us have had in the past. None were game-breakers but the program and interface could have been improved in a lot of places. .........
Agreed
Quote:
Originally Posted by AEIOU View Post
The piece shared during the KS that really impressed me was that they have actively sought out experts in the technical and gaming industries to act as advisers. Having some critical eyes that can peek behind the scenes and who can offer honest, timely, necessary feedback is really important. It will help them stay focused on what they already do well.
Agreed ... and to add to this those "experts" would be

Game Design Advisers
  • Frank Mentzer - His claims to fame include game design on the Basic, Companion, Expert versions of D&D for TSR, articles within Dragon Magazine, founded the RPGA (Role Playing Gamers Association), and several D&D modules, probably most famously known for his expansion of the Village of Hommlet into The Temple of Elemental Evil expanding on the original by E.Gary Gygax.
  • Stephen Radney-McFarland - is a designer for Paizo Publishing, working on the Pathfinder Roleplaying Game. Prior to working for Paizo, Stephen worked on Dungeons & Dragons at Wizards of the Coast, designing and running organized play programs for D&D during 3e and was one of the developers for 4e.
Software Design Advisers
  • Ed Kmett
  • Roger Walco
With 30 years of my own experience in RPG...The Game Designers are well known to me.... the Software designers not so much as that is an industry I have little knowledge on. It is nice to see them bringing experts that understand not only the "programming of t he software" but the industry the software will be applied, surely the best approach.



Quote:
Originally Posted by Ladyofdragons View Post
I had written it off a long time ago as being one of those "online only" sort of things, not useful for our in-person gaming. .................but honestly the constant switching between multiple programs is annoying. I'm hoping to see the proposed better integration between hero lab/Realm Works/d20pro to reduce this issue.
Here here!!! and well said!
Quote:
Originally Posted by Ladyofdragons View Post
Also while I'm certainly hoping for some improvements in the UI, I think d20pro will work much better at the table than the hero lab combat interface. ....
Agreed
Quote:
Originally Posted by Ladyofdragons View Post
and maybe some day I'll have tons of extra money and buy me one of those mesa mundi multitouch screen overlays...
LOL agreed here as well... I once saw the VTT version 3 years ago with multi-touch at a convention,,,, for the low low price of 10k

Mesa's overlay by comparison almost seems reasonable

Quote:
Originally Posted by AEIOU View Post
And of course, the partnership with LW was crucial. HL support is really a necessity for me. I'm hoping RW support can be added to allow better workflow, tracking of maps, storing of prepared scenarios, importing of HL portfolios, etc. And if there can be interoperation between the three programs to allow data to stay synched between them.... WOW. Just WOW. The future is indeed bright.
HOT OFF the PRESS....
Quote:
Originally Posted by Creator Mesa Mundi Inc. 8 minutes ago on the D20 KickStarter Comments

@Mushroom C1oud: soon d20Pro will import Creatures directly from a Hero Lab .por file. It will also have merge capability - in case you've already done so and want to update an existing creature.

We are talking with LWD about ways to accomplish writing back from d20Pro to Hero Lab but we are still investigating the best way to accomplish this.

Best regards and good gaming,
Mat ~ GM Thraxxis
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