Thread: D20 Modern?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old June 26th, 2010, 04:07 PM
Quote:
Originally Posted by Lawful_g View Post
3) Are Occupations something you pick at 1st level? I get that impression. If so, you can probably do this with an Upbringing feat (with skills add or bonus on it), that selects from several specials with unique User tags that are bootstrapping the appropriate feat with a condition that their unique tag is on the hero.

For example...
Occupation: Plumber is the occupation Upbringing feat only available at 1st level. In an Eval Script it checks to see if your class has Profession (plumber) & climb as a class skill, if not, assign it as class skill and done, otherwise add +X bonus.

Perhaps it lets you select from Swingin Pipe, and Plumber's Crack! as a bonus feat. In the custom expression for the upbrining feat, search for things with the User.PlumberSel tag.

Now define 2 new specials which will be bootstrapped to the Upbringing Feat:
Swingin Pipe: It has User.PlumberSel and User.SelSwiPipe. Bootstrapped to it is the actual feat "Swingin Pipe" with a condition that it is not added unless User.SelSwiPipe is on the Hero.
Plumber's Crack!: It also has User.PlumberSel (so it will be among the things choosable by our upbringing feat) and User.SelPlumCrk. Bootstrapped to it is the actual feat "Plumber's Crack!" with a condition that it is not added unless User.SelPlumCrk is on the Hero.

Now go back to the Upbringing feat and write a eval script that says "On selected special, forward the User.Sel? tag to the hero" This way once you make a selection the appropriate User tag will go to the hero, triggering the special you chose to add the correct feat. To see something similar look at Weapon Focus, it also forwards a tag to the hero based on what is selected.
Ok, after getting all the basic feats entered, I'm tackling Occupations.

A) I've got an Occupation Feat as Unique bootstrapped to the Class, so that the first class to add a level is the one that adds the feat. It also doesn't appear in the Feat selection options for anything then because the hero already has it.

B) The actual occupations are the tricky part - Each occupation doesn't just add one or two skills as class skills, they add a choice of two or three from several. If the hero has the chosen skill as a class skill, they get a +1, otherwise it's made a class skill for all classes, not just the one at 1st level.

For example, the Academic Occupation allows choice of 3 skills to become permanent class skills. These are chosen between Computer Use, Craft (Writing), Decipher Script, Gather Information, Knowledge (Several different ones), Research, or a new Read/Write Language or a new Speak Language.

The Adventurer Occupation allows a choice of 2 skills from a specific list, and also provides Archaic Weapons Proficiency, Brawl or Personal Firearms Proficiency as a bonus feat.

Would I need to create a new Special related to each of the skills as well as one for each occupation itself?
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