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Canis
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Join Date: Feb 2012
Location: Seattle
Posts: 191
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Old May 3rd, 2012, 03:59 PM
Wow have you ever misunderstood squeenabob. Armour encumberance is due to worn armour, as in it's on your body. Implants are inside your body so don't count towards encumberance. I've quoted the rules below, and added in the relevant unspoken information.

Quote:
Originally Posted by SR4A pp.160
Armor and Encumbrance
If a character is wearing more than one piece of armor at a time, only the highest value (for either Ballistic or Impact) applies. Note that some armor items, like helmets, shields and implants, provide a modifier to the worn armor rating and so do not count as stacked armor.
Too much armor, however, can slow a character down. If either of a character’s armor ratings (without cumulative modifiers due to implants) exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body x 2 is exceeded. Note that this may affect Initiative as well. If a character is wearing multiple armor items, add their ratings together before comparing to Body.
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