Thread: Hey Colen
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silvercat at dreamseeker.
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Old August 8th, 2000, 06:36 PM
----- Original Message -----
From: "Rob Moser" <moser@cse.unsw.edu.au>
To: ab@support.wolflair.com
Sent: Tuesday, August 08, 2000 22:09
Subject: RE: [AB] Hey Colen


>
> I'm sure Colen appreciates the feedback too - its the only way things get
> fixed. That said, however...
>
> Maybe I misinterpreted the purpose of this list when I signed up, but
> wouldn't it make much more sense to just send these comments to Colen? I
> signed up hoping to hear about other people's tricks and advice for
writing
> data files, but instead it just seems to be a continuous argument about
> wether or not various datafiles have "got it right". I mean, if hes got
it
> wrong, theres not much I'm going to do about it, is there? So whats the
> point of telling me (and a couple of hundred other people)?
>
> So someone set me straight; is this list a forum for Army Builder datafile
> writing, or is it a forum for discussing the foibles of specific datafiles
> that happen to be written in AB? Or is it both?
>
> - rob.

Sorry about that. I guess my comment was a combined question: First, is this
a bug, or am I misreading my codex? And second, if it is a bug, what can be
done about it?

I have figured out that the point costs for the characters can be edited
trivially in ABCreator, and the 'special character' flag isn't too hard to
work around...

And now for something a bit more technical... I'm curious why Deathwing
Terminators have their basic weapon set as the Power fist, with the Storm
Bolter being independently variable. Could the entry be set up so that the
basic Terminator weapon be the SB/PF combo, and each 'upgrade' replace that
combo? Basically, right now the Power Fist count is deducted automagically
when an upgrade is chosen, but the Storm Bolter count must be manually
deducted, or increased when squad members are added. Or would that produce
some odd output problems? Right now, I can add a terminator, give him a
single lightning claw, and he still has his power fist. For a slightly more
useful combination, I can give him a T-Hammer, and he still has his Power
Fist. Or I can be messing around with various options, and accidentally do
something of this sort. Or would this needlessly complicate the output?

It might be something to consider for the next version, to allow a squad
definition to have 2 basic weapons, which are deducted automagically, but
separately (I.e., to go back to the terminator example, if a Assault Cannon
is added to the squad, the SB count is reduced, while adding a Cyclone or
Chainfist reduces the PF count, and a TH/SS or 2xLC reduces both counts).

Ian Argent, Initiate of the Inner Circle


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